
Gate Ghosts · Book 1 of 14
Axis Crossing
The descendants of a fourth Earth colony ship, Destiny, successfully establish a foothold in unoccupied space. Naiad, the home world, is a frozen ball, but the colonists persevere and expand through wormholes to remote systems.
Overview
Axis Crossing
The descendants of a fourth Earth colony ship, Destiny, successfully establish a foothold in unoccupied space. Naiad, the home world, is a frozen ball, but the colonists persevere and expand through wormholes to remote systems. Navigating the time-space anomalies requires Axis-ships. The expensive vessels are constructed by corporations, and remote worlds are claimed by the companies for their valuable ores and gases.
The corporations and Naiads are at odds with each other, and their lives are made more complicated by the arrival of strangers in an alien ship. To understand the nature of the unusual vessel coasting toward Beta Two, the director of operations orders the kidnapping of specialists from other mining worlds. Entire families are scooped up, but two siblings, Escher and Allie, evade capture.
Hiding deep below the domes’ surfaces, the siblings are befriended by the orphans of miners. The young mickies don’t possess identification chips or cids, which would identify them as citizens. The gang of mickies and the siblings strike a deal to help each other. Each group is determined to reach Naiad. The mickies seek citizen status and freedom, and Escher and Allie want help rescuing their parents.
The beleaguered group’s hastily derived plans bury them in criminal complications. When all appears lost, a second alien vessel exits the dark. The hull is similar to the ship at Beta Two, and these strangers seek their enemies.
Readers
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Book resources
Read a sample, or take the glossary with you.
The saga runs to a large cast across dozens of worlds. Every book has a free excerpt and its own glossary of characters, ships, races and places. No sign-up, no email.
FAQ
Axis Crossing: questions readers ask
What is Axis Crossing about?
The descendants of a fourth Earth colony ship, Destiny, successfully establish a foothold in unoccupied space. Naiad, the home world, is a frozen ball, but the colonists persevere and expand through wormholes to remote systems. Navigating the time-space anomalies requires Axis-ships.
Where does Axis Crossing fall in the Earthers' saga?
Axis Crossing is book 1 of 14 in the Gate Ghosts series, one of the four series that make up the Earthers’ saga. It opens the series and is followed by Clone Crisis.
Do I need to read the earlier books before Axis Crossing?
Not strictly. Axis Crossing opens the Gate Ghosts series, so it works as a starting point. Readers new to the saga usually begin with The Silver Ships, the first book of the first series, and read forward from there.
Is Axis Crossing available as an audiobook?
Yes. Axis Crossing is available as an audiobook on Audible.
Can I read a sample of Axis Crossing before buying?
Yes. A free excerpt is available as a PDF: download the excerpt. No email or sign-up required.
Is there a glossary for Axis Crossing?
Yes. The saga has a large cast, several races and a lot of ship names, so each book has its own glossary of characters, places, ships and terms: download the glossary.
What formats does Axis Crossing come in?
Axis Crossing is published in e-book and audiobook. Print and e-book editions are sold through Amazon. The audiobook is on Audible.
Who wrote Axis Crossing?
S. H. Jucha (Scott Jucha), author of the Earthers’ saga: forty-four science fiction novels across The Silver Ships, Pyreans, Gate Ghosts and Cercians, published by Hannon Books, Inc. More about Scott.